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Question by
ina · Apr 07, 2015 at 03:54 AM ·
shadershadersvertexprocedural mesh
2D Slice from a 3D "cross section slice"
I'm trying to extract (at runtime, at any angle) just the slice from a 3D cross-section slice. For example, the cross section of a cube at an angle, produces a triangular slice.
I'm considering either using shaders or to just use very vertex-dense meshes.
Shaders: There are existing shaders that provide cross sections, but is it possible to get the slice from this?
Vertex-dense mesh: Vertices intersected by a plane - I guess this would also be limited by the discrete nature of even a dense mesh.
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