SignalR Core with .NetStandrad
Hi,
I'm trying to create a simple project calling a SignalR.Core server.
I successfully connected a console client to it but I wasn't able to reproduce this in Unity.
Not sure if I really understood how to configure my project to use .NetStandard (even if it doesn't seem that hard).
Can someone help me for this ? Have someone already succeeded using the SignalR.Core.Client library with a Unity project in 2018.1beta ?
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