Question by
Nikoloz_Astamidze · Jan 24, 2018 at 12:57 PM ·
scriptableobjectbeta
Can I Save UnityEditor Preset as scriptableObject? (Unity 2018 Beta)
Unity's new feature Presets system is very comfortable, but as it is designed only for Editor I can not use them in builds. (I have some material presets and want to apply them during runtime).
I wonder if there is a way to save Unity Editor presets as ScriptableObjects to use them in runtime as custom presets?
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