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MultiPorposeCameraRig makes the camera float
Hi guys, i supose this is a simple question for you guys, but i am new to unity so i need some help, basicly i have a ball and a terrain that i imported from blender, i tried to add a multiporposecamerarig so the camera follows my object, the thing is that now when i hit play the camera starts to float to the top i also added the tag player on the camera so it reference the player, i dont know what to do, please help me :/
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