3ds max fbx jittery animation
Hi there,
I'm working in 3ds max 2017 student version.
I have an idle animation set up for my character. The animation looks great and there are no skinning problems. Whenever i export it as FBX, bake the animation and enable Resample, and i open it up in either 3ds max or Unity, i get some really weird effects. The animation has a couple keyframes that are compeltely off. It creates a very strange jittery effect. Does anyone here recognize this issue. I have NO idea what causes this. (If you need more information, please tell me what i should provide)
I hope someone here can help me, since other forums haven't been too successful.
Kind regards,
S
Answer by SgtCode · Oct 01, 2016 at 11:00 PM
Okay so, i found out this is an issue with 3DS MAX service packs 1 and 2. I recommend downloading service pack 3 or using 3ds max 2016. Gosh, been working on this for 12 hours straight only to find out it wasn't even my fault... thanks autodesk! :)
Answer by theANMATOR2b · Oct 01, 2016 at 02:25 PM
Showing a gif or video might be helpful to see the jittery?
Where at - during the animation - is the jitter happening? At the beginning/end where you'd expect the animation to cycle seemlessly?
Please explain better what you mean by "a couple keyframes are completely off"?
Where are these keyframes at - in relation to the entire length of the animation?
Also try to import with resample disabled. See what type of results you get from not resampling the animation.
Your answer
![](https://koobas.hobune.stream/wayback/20220612093808im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Exporting animation from 3DS Max 2019 doesn't seem to be working. 0 Answers
C4D to FBX to Unity - Animated Objects Broken or Missing 0 Answers
Problem importing fbx model and animations separately from Maya [Not Solved] [Help] 0 Answers
Problems with animation 1 Answer
Maya Animation doesn't work properly(Smooth Animation) in Unity 3d 0 Answers