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Question by SgtCode · Oct 01, 2016 at 12:10 PM · animationfbx3dsmaxdeformation

3ds max fbx jittery animation

Hi there,

I'm working in 3ds max 2017 student version.

I have an idle animation set up for my character. The animation looks great and there are no skinning problems. Whenever i export it as FBX, bake the animation and enable Resample, and i open it up in either 3ds max or Unity, i get some really weird effects. The animation has a couple keyframes that are compeltely off. It creates a very strange jittery effect. Does anyone here recognize this issue. I have NO idea what causes this. (If you need more information, please tell me what i should provide)

I hope someone here can help me, since other forums haven't been too successful.

Kind regards,

S

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Answer by SgtCode · Oct 01, 2016 at 11:00 PM

Okay so, i found out this is an issue with 3DS MAX service packs 1 and 2. I recommend downloading service pack 3 or using 3ds max 2016. Gosh, been working on this for 12 hours straight only to find out it wasn't even my fault... thanks autodesk! :)

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Answer by theANMATOR2b · Oct 01, 2016 at 02:25 PM

Showing a gif or video might be helpful to see the jittery?

Where at - during the animation - is the jitter happening? At the beginning/end where you'd expect the animation to cycle seemlessly?

Please explain better what you mean by "a couple keyframes are completely off"?

Where are these keyframes at - in relation to the entire length of the animation?

Also try to import with resample disabled. See what type of results you get from not resampling the animation.

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