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Question by Crystal_Rabbit_Games · Jul 15, 2021 at 11:32 PM · collisiontrigger2d-platformergravitywater

How do I get my water to work?,How do I slow my descent in water?

I want my 2d platformer to have water physics that slow my descent and increase my jump. I set my water to a trigger and coded in my player movement that if it's in the water area, then set the gravity lower. The issue is, I can't figure out how to detect when I leave the water, so I can't change the gravity back! please give me the answer I need!,I want to make the water in my game slow my decent and boost my jump. I have made the code so that it changes my Rigidbody's gravity when I enter the water, but I can't figure out how to change gravity back after leaving the water! If you need clarification in order to answer, the game is in 2D.

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avatar image rage_co · Jul 16, 2021 at 06:07 AM 0
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Have you tried using OnTriggerExit()?

avatar image Llama_w_2Ls rage_co · Jul 16, 2021 at 08:00 AM 0
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If your character uses a rigidbody controller, then you dont need reference to the player. Just add a force upward to any collider within the trigger (`OnTriggerStay`). For example:

 void OnTriggerStay(Collision collider)
 {
      collider.attachedRigidbody.AddForce(Vector3.up * Buoyancy);
 }

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