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Why is static batching causing so much lag?
I have a scene with a large number of objects which are all static. Since Unity 4.3, when I build and run the game, it runs extremely slowly while if I run it in the Unity editor (even in game mode) it runs fine. I've noticed that the frame rate increases almost 100% if I disable static batching, however it still runs slower than it did before Unity 4.3.
Any idea what's going on?
Answer by Dracorat · Nov 18, 2013 at 10:47 PM
For now, just stick with 4.2.
Thanks. I don't suppose there's any way to revert my project back to Unity 4.2?
Not really, but there are a number of suggestions in that thread. If you can take any of them, it may help enough.
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