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Question by
mmyoonsin94 · Mar 11, 2018 at 06:31 PM ·
unity 5collision detectionvuforiastudent
Is it possible for 3D objects collide with each other in screen space when they have same x-axis but different y, z-axis in world space?
Currently, I'm making a AR game for school assignment.
It is possible for two 3D objects collide to each other in screen space based on their screen space position since they have only the same x-axis.
From this picture, the bottle is dropping from the top when the target marker is recognized. What I want to do is to destroy the bottle when it "touches" the object on target marker.
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Answer by meat5000 · Mar 15, 2018 at 12:32 AM
Well, no. This wouldn't work with the Physics engine. Maybe you could hack it by calculating the intersection of Bounds across the plane you want or use raycast to detect colliders.