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Question by mmyoonsin94 · Mar 13, 2018 at 06:21 PM · unity 5vuforiaupdate functionincrementstudent

How increment only once in function Update

     void Update()
     {
         currentRubbish = rubbish[currentY][currentX];
         Debug.Log("Name tag of current rubbish:" + currentRubbish.tag);
 
         rubbishScreen = arCamera.WorldToScreenPoint(currentRubbish.transform.position);
 
         //Get the Vuforia StateManager
         StateManager sm = TrackerManager.Instance.GetStateManager();
         IEnumerable<TrackableBehaviour> currentTrackables = sm.GetActiveTrackableBehaviours();
 
         //Iterate through the list of active trackables
         foreach (TrackableBehaviour cT in currentTrackables)
         {
             binScreen = arCamera.WorldToScreenPoint(cT.transform.position);
 
             if (cT.TrackableName == currentRubbish.tag)
             {
                 Debug.Log("Trackable matched:" + currentRubbish.tag);
 
                 Debug.Log("Rubbish ScreenPosition===" + rubbishScreen.y);
 
                 currentRubbish.transform.Translate(Vector3.down * 100f * 1 * Time.deltaTime);
 
                 if (rubbishScreen.y - binScreen.y < 60)
                 {
                     currentRubbish.SetActive(false);
                     
                      ////HERE need help
                     currentX = currentX + 1;
                     currentRubbish.SetActive(true);
                 } 
             }
             else
             {
                 Debug.Log("Not match!");
             }
         }
     }

Currently, I have code inside void Update function. There is increment inside this function, can it be incremented +1 only once instead of loop all of it. And then self run again the code inside the void Update.

I have wrote a function before that applied with onclick, when I call or click the function once, the increment happens only once.

But now the increment in void Update is keep looping. Any idea on how to solve it? Thank you.

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