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Dynamic Mesh Emitter
Hey all, was wondering if I put a Mesh Emitter onto my character, will the vertexes that each particle is emitting from change as the mesh animates or will they always emit from the zero pose?
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I'm pretty sure it only uses the zero pose (I've tried something like that in the past without success).
Best Answer
Answer by Eric5h5 · Jul 25, 2011 at 12:53 AM
Unity doesn't have read access to animated meshes.
Thanks, what if I were to add individual Elipsoid emitters on the main bones I wanted to animate, could that essentially simulate what I'm going for?