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Clothing Mesh not moving correctly with Character Rig, how do I fix this?
Hi, I'm having an issue with a character that I rigged in Blender. I've added a belt mesh to the character, which wasn't originally part of the mesh. I've joined it to the mesh, and assigned Vertex Weights to it, using Vertex Weights from the Character Rig. It moves and acts fine in Blender, but not in Unity. It is down too far and will not rotate enough with the rest of the character. How can I fix this? Please, help, I've been stuck on this for the past several days, at least a week. I also made a reddit post that has more information: The Reddit Post Here are some more picture examples: Example 1 Example 2 And here's the .blend file: Blend File
If anyone needs any more information, please, let me know! Thanks!
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