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Question by alvmlg · Apr 04, 2018 at 05:39 PM · 2dmultiplayer

shooting projectile on mouse position on 2d multiplayer

Hello,

I am trying to shoot a projectile in a 2D game through the mouse click position.

There are several code snippets similar to this one I am using:

 if (Input.GetMouseButtonDown(0))
 {
     Vector3 worldMousePos = Input.mousePosition;

     Vector2 direction = (Vector2)((worldMousePos - transform.position));
     direction.Normalize();

     // Creates the bullet locally
     GameObject bullet = (GameObject)Instantiate(
                             wpn.projectile,
                             transform.position + (Vector3)(direction * 0.5f),
                             Quaternion.identity);

     // Adds velocity to the bullet
     bullet.GetComponent<Rigidbody2D>().velocity = direction * wpn.projectileSpeed;
 }

}

The issue I am having as you can see is right here Vector3 worldMousePos = Input.mousePosition;

It should be Camera.main(Input.mousePosition) but the issue I am having is a multiplayer 2D game (I am using photon) and I dont have a Camera.main.

I have a player with a Camera object and this is a weapon manager belonging to the player.

I tried with transform.parent.camera (to get player camera) but itdidnt work.

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Answer by tormentoarmagedoom · Apr 04, 2018 at 07:00 PM

Good day.

Camera.main in this context is a Camera component inside a Object, so you need to refear the camera component inside your camera object:

 transform.parent.camera.GetComponent<Camera>();


If helped, upvote/accept :D

Bye!

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avatar image alvmlg · Apr 04, 2018 at 07:49 PM 0
Share

Hello!

Thanks for answering!

The parent componet has this property:

 public GameObject plCam;

Which is a camera object as you can see

alt text

But I cannot acces from the child, it says transform doesnt have definition for plCam

playercamera.png (13.1 kB)

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