Question by
TomBrien · May 22, 2016 at 04:51 PM ·
editoroptimizationbuildingbuild settingscompression
How do I reduce build time in-editor?
Recently, when I press play in the editor for testing, Unity takes about 5 seconds to start playing.
Is it because I have a lot of objects in my Resources folder? Is it because I started using sound effects? Do I have too many large images? Should I be using more compression from within Unity, or compressing assets before importing them?
I don't know what causes this, so what's actually the most effective thing to do?
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