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Question by BeLuckyDaf · Mar 08, 2018 at 03:46 PM · meshparticlesdestructibleinteractabledestruction

Instantiate many objects in a shape of another object (a mesh)

Hi everyone. So, here comes the problem. I need to destroy an object, a character, and make many different little objects appear instead, forming the shape of the mesh of the object at that particular moment in time. I know it is possible to do it using particles, but I need those objects to be interactable. Is there a way to do it?

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Answer by BeLuckyDaf · Mar 08, 2018 at 09:53 PM

It turned out, that meshes have a list of vertices, which you can use to spawn objects at. It's better to have a pool of objects ready to be spawned, though.

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