- Home /
Question by
Mephilin · Mar 02, 2018 at 09:15 AM ·
best practiceslevel editor
Best practices for editing large levels
Hello guys!
I'm planning to create topdown stooter with very large area (about 3x3 km to be specific). What scares me is Unity performance if I try editing that level in single scene, with all those buildings and bushes spread around @_@
Can you please share your thoughts/experience how to better handle such level editing?
Comment