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Timeline Playables vs Scriptable Objects ?
I've been learning about timeline in Unity and I have a few questions. I'm pretty familiar with the scriptable object workflow. There are a bunch of examples where scriptable objects handle reactions. For example the reaction collection created in the Adventure tutorial. However, I'm having a hard time wrapping my head around custom timeline tracks.
I wanted to know if someone could explain to me the similarities between scriptable objects and timeline tracks. How can you convert scriptable object reactions into timeline tracks?
I know both exist as assets and I see the value of being able to trigger a sequence over triggering one event. I'm just having a difficult time separating the two.
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