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Question by Nerull22 · Jan 15, 2019 at 06:27 AM · scriptableobjecttimelinescriptable object

Custom Timeline Playable for Scriptable Object Type

I've just started to get into timeline development and my question here is in regards to if a scriptable object can be the type used for a custom playabe in timeline. I tried to do it and instead of being able to assign a scriptable object into the field of a timeline like you normally would, like when you can drag and drop a light component on a custom playable, it just has a string name present that you can edit, but I don't seem to be able to assign the scriptable object. I'm wondering if what I'm trying to achieve is possible or if the timeline system only supports components.

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Answer by xxmariofer · Jan 15, 2019 at 08:39 AM

Did you used the createassetmenu for creating the scriptableobject asset?

https://docs.unity3d.com/ScriptReference/CreateAssetMenuAttribute.html

then you should be able to drag and drop that asset

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avatar image Nerull22 · Jan 15, 2019 at 05:18 PM 0
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Apologies if my question was not clear but this was not what I was referring to. I'm asking about creating a custom playable for timeline and wanting that playable to control a scriptable object type ins$$anonymous$$d of a component type and if this is possible. Normally how a playable functions is you create the playable and assign the component, then you can create clips based off of that. But I'm not able to assign a scriptable object to the playable that I create, it's just a string field that I can modify. I'm wondering if it's possible and if there is something special I need to do.

If you could provide feedback on my question as to where the communication was lost, I would love to modify my original post to be more clear, thank you for your responding. Thanks!

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