- Home /
Non Convex Mesh Colliders even though there aren't any
I'm making an fps and when I shoot the bullets (which only has a box collider) it gives me an error saying non convex mesh colliders with non kinematic rigidbody is no longer supported. I can't remove the rigid body because that is required
Answer by ArtyomIsFlash · Sep 29, 2017 at 09:37 AM
try clicking the error message, it'll highlight the game object that has non-convex mesh collider. also, raycasting is more efficient: https://docs.unity3d.com/ScriptReference/Physics.Raycast.html
Your answer
Follow this Question
Related Questions
Convex NonTrigger Mesh Collider + Rigidbody = weird transform position 0 Answers
Is there ANY possible way to use a mesh collider(without convex) with a rigidbody? 1 Answer
strange behaviour with gameObject 2 Answers
Rigidbody and convex mesh collider 1 Answer
Stop rigidbody from moving after it falls on another rigidbody 1 Answer