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What exactly is the purpose of the scene's draw mode Alpha Channel
The manual say's this: Alpha Channel: render colors with alpha
for UI elements if I set a value between 0 and 255 for the opacity, they're shown in transparent black. Otherwise they're white.
This doesn't work with the transparent objects using the standard shader.
Answer by Le-Pampelmuse · Sep 01, 2016 at 04:09 PM
It seems to render similar to the cutout function of a shader. When a pixels alpha is below a certain threshold, it doesn't get rendered. The alpha channel mode seems to render alpha=100% white and alpha=0% black. And in betweeen like you see in the picture with the text. The border of the text has blured alpha therefore it is grayish.
Thanks. This is exactly what I was looking for. Please go ahead and make this an answer
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