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               Question by 
               Long2904 · Mar 29, 2020 at 08:53 AM · 
                rotationscripting problemtilemaptile  
              
 
              How to store tile's rotation?
I had an array of TileBase to store all the tile that i drew on a tilemap. When drawing tile i rotated and flipped some tiles but i think TileBase doesn't store rotation of a tile. When i loop through the array and set each tile it reset the rotation to zero. How to fix this? Are there any way to store a tile's rotation data?
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              Answer by Long2904 · Mar 29, 2020 at 12:10 PM
Okay i firgured it out! Just use tilemap.SetTransformMatrix().
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