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Question by Yharooer · Apr 15, 2013 at 10:37 PM · rotationtilemaptileassetstore

Tidy Tile Mapper - Strange Rotation Angle

Hi,

I recently bought Tidy Tile Mapper on the Assets Store, and have been using it fine, but when I make a map on the setting 'Forward' instead of 'up', all my blocks are placed in a weird rotation.

What I've done, is I've created a cube (in Blender) and Scales the X axis by 3x, then added the textures. I've then imported them into unity, and changed the scale factor to 0.54 to make them fit in the Tidy Tile Mapper Grid.

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Does anyone know how to fix this?

Any help would be much appreciated.

PS: It would be a pain in the * * * * if I had to rotate all my models, is there another way?

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Answer by Yharooer · Jul 05, 2013 at 09:03 AM

I contacted them and it was caused by Blender. Blender's "up" is the Z axis, and Unity's is Y, so when one imports a model into Unity, it rotates it, to (0,0,0) and the model rotates.

What I did, was I made the model a child of a blank GameObject, and the empty GameObject's rotation is (0,0,0) so what Tidy Tile Mapper resets the rotation to (0,0,0), it doesn't stuff up which is good!

I hope this answer helps someone. :)

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Answer by Rob@U3D · Apr 16, 2013 at 02:20 PM

I'm sure the Publisher of the package will be able to help you out with this.

You can contact Doppler Interactive here - http://contact.dopplerinteractive.com/

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avatar image Yharooer · Apr 16, 2013 at 08:41 PM 0
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Ok, thanks.

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