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touch buttons completely broken in 5.3.2
I just upgraded Unity to 5.3.2. and it completely broke my touch buttons. I was using the 4.6. gui system to make my character walk and it was working perfectly in 5.2.4 (using the Pointer Enter, Pointer Up and Pointer Exit events to call my functions). Now, in 5.3.2. if you press one of the buttons and then lift your finger from the screen THE BUTTON STAYS PRESSED, you have to touch any other part of the screen so the button stops being pressed, making fluid controls completely impossible as you may imagine.
Is anyone having the same problem as I am? Does anyone know any workaround for this? Thanks!
Answer by DroidifyDevs · Jan 31, 2016 at 06:47 PM
You should probably switch from the old GUI system to the new Unity Canvas UISystem introduced. It is much more functional and easier to use. Read up here: http://docs.unity3d.com/Manual/UISystem.html
I am using it, that's what I meant with "the 4.6. gui system", sorry if I wasn't clear enough...
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