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Question by AndresPGC · Mar 30, 2017 at 07:26 PM · editorraycastphysics2drectgizmo

Visualize BoxCast Rect

Hello! Im trying to find a way to visualize, and Edit the Physics2D.BoxCast from the Editor.

I wrote the methods below to visualize the BoxCast, and edit in the editor:

     public Rect Box;
     private void OnDrawGizmos()
     {
         Gizmos.color = Color.magenta;
         Gizmos.matrix = Matrix4x4.TRS(transform.position + (Vector3) Box.position, transform.rotation, Vector3.one);
         Gizmos.DrawWireCube(Vector2.zero, Box.size);
     }
 
     // Update is called once per frame
     private void Update()
     {
         var hits = Physics2D.BoxCastAll(transform.position + (Vector3) Box.position, Box.size,
             transform.eulerAngles.z, Vector2.right, 0, 1 << LayerMask.NameToLayer("Player"));
 
         foreach (var hit in hits)
             Debug.Log(hit.transform.name);
     }


It works fine, but when I edit the object rotation I get this problem: http://imgur.com/a/mjgXE

I can fix it easily, putting just transform.position, instead of transform.position + (Vector3)Box.Position. But if I do it, i will not be able to edit the Raycast position.

So, how I can solve this?

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Answer by $$anonymous$$ · Mar 31, 2017 at 06:37 PM

Make sure that you only use the z-axis for drawing the cube and you shouldn't sum the position of the object with the raw position of the box. What you want is a forward direction towards the object. You can achieve this by using the TransformDirection method of the Transform class:

 var fw = transform.TransformDirection(Box.position);

And now you can safely sum the vectors:

 Gizmos.matrix = Matrix4x4.TRS(transform.position + fw, transform.rotation, Vector3.one);

You need to do this with the raycast as well.

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