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Question by gamertist · Jan 11, 2016 at 01:18 PM · raycastresolutionphysics2d

Raycast doesnt work with any resolution

Hello,

So, i am currently working on a simple game mechanic for my game (players has to click on specific object) however, raycasting is giving me a bit of a problem right now.

Mainly it doesnt work outside of free aspect (meaning if i choose any resolution it just gives me the error of not hitting any collider even if i click on the right object).

This is the code i use for raycast:

 if (Input.GetMouseButtonDown(0))
         {
             RaycastHit2D hit;
             hit = Physics2D.Raycast (Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
             {
                 if (hit.collider.gameObject.tag == "GoldCoin") {
                     Destroy(Clone);
                 }
 
             }
         }

and i have no idea where the problem lies. Maybe i need a different approach?

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