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Question by MayIAsk · Feb 12, 2018 at 07:00 PM · shadertexture3dfadefog

Fog effect on shader

Hello !

I was wondering if it was possible to add fog to texture rendering shaders? This example of a shader which I want it to be affected by fog (enabled in Lighting Settings).

I do know how to add fog in classical vertex color shader (v2f) adding the following lines : - #pragma multi_compile_fog - UNITY_FOG_COORDS(1) - UNITY_TRANSFER_FOG(o,o.pos); - UNITY_APPLY_FOG(i.fogCoord, i.color);

But I don't know if these lines can be used in shaders like this one :

Shader "Alpha" { Properties { _MainTex ("Main Texture", 2D) = "white" {} _Mask ("Mask Texture", 2D) = "white" {} _ColorMult ("Color Multiplier", Color) = (1, 1, 1, 1) }

  SubShader
  {
      Tags { "RenderType" = "Opaque" "Queue" = "Geometry" }
      
      Pass {
      
          CGPROGRAM
          #pragma vertex vert_img
          #pragma fragment frag
          #pragma fragmentoption ARB_precision_hint_fastest
          #include "UnityCG.cginc"
          
          uniform sampler2D _MainTex;
          uniform sampler2D _Mask;
          uniform float4 _ColorMult;
          
          half4 frag(v2f_img i) : COLOR
          {
              return half4(tex2D(_MainTex,i.uv).rgb, tex2D(_Mask, i.uv).r) * _ColorMult;
          }
          
          ENDCG
      } 
  }
  
  Fallback "Diffuse"

}

Is it possible to get this shader affected by the fog light ? v2f_img is needed but not compatible with shader fog lines I wrote... Any tips on how I can get this shader work with fog ? Sorry I'm new with shaderlab.

Thanks, MayIAsk.

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