- Home /
MakeHuman to Blender to Unity Rig troubles
So I made a model in make human, exported it to blender, added clothes and tried placing it into unity, where I noticed when animating it with mocam had some issues in the hand. After going back to the targeting configuration for it I noticed this:
When trying to edit it to straighten out the fingers I get an error message stating that I am taking the model out of T-Pose and I cant seem to get it to work right. Anyone have any ideas or solutions. The model was a fbx format export from blender originally made from MakeHuman but the rig and human mesh themselves were not altered. Any help would be greatly appreciated, thanks!
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613184420im_/https://answers.unity.com/themes/thub/images/avi.jpg)