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Question by Jposemato · Feb 26, 2015 at 09:48 PM · animationriggingmocap

MakeHuman to Blender to Unity Rig troubles

So I made a model in make human, exported it to blender, added clothes and tried placing it into unity, where I noticed when animating it with mocam had some issues in the hand. After going back to the targeting configuration for it I noticed this:

alt text

When trying to edit it to straighten out the fingers I get an error message stating that I am taking the model out of T-Pose and I cant seem to get it to work right. Anyone have any ideas or solutions. The model was a fbx format export from blender originally made from MakeHuman but the rig and human mesh themselves were not altered. Any help would be greatly appreciated, thanks!

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Answer by Jposemato · Feb 27, 2015 at 07:39 AM

I found an answer to this question in a video. I figured I'd post it for anyone else having this issue also.

Enjoy: link text

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