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Can i use Oculus rift as a Mocap?
I want to make small cutscenes were you see the person I first-person and I wonder if you can animate the head of the person with the help of an Oculus rift in any way. It seems like a simple thing, but I don't know where to start. Hope you understand!
Answer by swansonator · Feb 25, 2017 at 05:24 PM
@TheOorbit sorry no one has responded, that seems kinda lame. I'm also sorry to say I don't have enough knowledge to give much help, but I will say that Playmaker (asset store) may be the most helpful tool to get you partly there. You can record motion and play it back, but I'm not sure yet how to store that data in a way that converts it into keyframes in an eventual animation for the animator controller. I actually am looking for how to do this exact same thing, which is why I found your post. Good luck to both of us, and hopefully someone with more experience can help us out.
Answer by sash_dog · Sep 21, 2017 at 04:40 PM
@TheOorbit I have seen this software that can do so : http://brekel.com/openvr-recorder/
It would be amazing if there was an in unity solution!
Now with Unity's GameObject Recorder, this is very easily achievable by using the OculusVR API and combine with the GameObject recorder. Though $$anonymous$$d that it is experimental at the moment. But I believe in the unity $$anonymous$$m that in the future it will be very useful for creating Camera movements with the Oculus and/or other techs.
Here you can find out more about how to use the GameObject Recorder. https://docs.unity3d.com/ScriptReference/Experimental.Animations.GameObjectRecorder.html
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