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How to convert mocap position data to animation data?
If I have a set of points/positions that represent joints of character (mocap data) how do I convert this into animation data (set of rotations for every transform in a hierarchy)
I want to know the math behind this, so I could implement it myself if I wanted to.
TLDR: points in space that represent character joints -> pose for character rig
Comment
The order of values within each animation definition is important: the first value that can be parsed as a is assigned to the animation-duration, and the second one is assigned to animation-delay.