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Question by unity_W8Y4mQueYvSPZQ · Apr 24, 2018 at 09:38 AM · 2d animation

How can I fix 2d animation and convert it to horizontal and vertical axis,How can I fix 2d animation issues as well as convert it to Horizontal and Vertical axis

So I have a 2d sprite in a 3d environment, which means I've made Idle animations for each direction, but whenever I press two keys at once and let go of one of the keys, it freezes on the idle animation until I stop moving, which makes sense since it plays the Idle animation when letting go of the key. I'm just wondering how I would be able to fix that and also convert it over to horizontal and vertical axis so that it would be compatible with gamepad.

I'm also fairly new to scripting so I'm sorry if the script looks like an abomination.

 public Animator anim;

 // Use this for initialization
 void Start () {
     anim = GetComponent<Animator> ();
 }
 
 // Update is called once per frame
 void Update () 
 {
     if (Input.GetKeyDown (KeyCode.S)) 
     {
         anim.Play ("Paul_WalkDOWN");
     }
     if (Input.GetKeyUp (KeyCode.S)) 
     {
         anim.Play ("Paul_IdleDOWN");
     }
     if (Input.GetKeyDown (KeyCode.D)) 
     {
         anim.Play ("Paul_WalkRIGHT");
     }
     if (Input.GetKeyUp (KeyCode.D)) 
     {
         anim.Play ("Paul_IdleRIGHT");
     }
     if (Input.GetKeyDown (KeyCode.A)) 
     {
         anim.Play ("Paul_WalkLEFT");
     }
     if (Input.GetKeyUp (KeyCode.A)) 
     {
         anim.Play ("Paul_IdleLEFT");
     }
     if (Input.GetKeyDown (KeyCode.W)) 
     {
         anim.Play ("Paul_WalkUP");
     }
     if (Input.GetKeyUp (KeyCode.W)) 
     {
         anim.Play ("Paul_IdleUP");
     }
 },
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