What can make the camera position to display a sprite with bits of other frames.
I have a simple animated sprite. When animated, depending on the position of the camera, the rendered sprite displays bits of adjacent frames, although the boundaries are well defined. Something like this, with the rendered sprite on the left:
As you can see, there is a bit of another frame on the bottom, a white/blue dotted line from the frame adjacent to the displayed one. Is there something to be done about this, other than adding a one pixel space between all my frames one the picture the frames are imported from?
Answer by theANMATOR2b · May 03, 2016 at 03:14 PM
I've read - it's best practice to give a 1-2 pixel buffer between frames, top⊥, up&down. Possibly - turning of mipmapping might improve the error, but I believe the buffer is needed for proper display. (coming from not a 2D guy)
As I feared. It would mean that it is a workaround for a unity bug.