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Question by Krang · Feb 05, 2018 at 11:36 PM · soundtutorialfootstepsadventure

Adding footsteps sounds to the Adventure tutorial

Hello, Im a sound designer looking to make some things with unity and wwise.

I've Been using the Adventure tutorial as a starting point to integrate audio into unity from WWise and everything is going pretty well so far.

The one problem I have at the moment is adding some script that would register the players footsteps on the navmesh. If anyone has heard the tutorial, you'll notice there are no footstep sounds.

Would anyone be able to advise here? I basically need a way of having the animation of the player walking to correspond to a Wwise component which would trigger some footstep audio.

Thanks

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Answer by Buckslice · Feb 05, 2018 at 11:58 PM

Never worked with WWise, but I think getting sound to play at the right time would more rely on syncing it to the players animation correctly (the navmesh is irrelevant). You can do so with Animation events in Unity. Theres a bunch of videos about this, heres some random video I found that seems to explain it well. Goodluck

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Answer by Krang · Feb 06, 2018 at 09:34 AM

Awesome, will have a look thanks.

Just out of interest, in the past i've used mesh colliders in Unity, as a way of reporting what surface type of sound should be played by Wwise, do you happen to know if navmesh would work in a similar way?

Thanks

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