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This question was closed Aug 27, 2015 at 04:50 PM by Defcon44 for the following reason:

The question is answered, right answer was accepted

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Question by Defcon44 · Aug 24, 2015 at 11:43 AM · terraintriggersoundplayer movementfootsteps

Footsteps, grount not flat.

Hello,

I use RFPS for my own game currently in progress and i need you'r help for footsteps fix.

I have a footsteps.cs script, on this script we are all surfaces (wood, stone, sand, water etc) and TAG in the which surfaces are assigned them (Surface dirt = Dirt Tag). Then the player walk on prefab with tag "wood" the footsteps/jump sound wood play.

The problem is with the ground, my ground is not flat, thus if I put the ground with " sand " TAG and I add smooth to plane collider for the forest so when the player will walk on a bump in bit or in a hole the sound "dirt" or "foliage" will not play.

I have two ideas to fix that :

1) Create a script which detects textures of the ground then I can add a tag has this texture so when the player walks on the sand texture the sound " sand " plays.

or

2) Create a zone which defines a surface, when players is in this zone sounds "sand" play.

How i can make it please ?

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