- Home /
Left Hand IK target is slower than the right
I have an animated character setup with IK targets to hold a two handed weapon. My character holds the weapon good and the IK functions well, however, when I aim or use any other animation which animates the weapon or character the left hand seems to snap into place a little bit slower than the right.
This question probably needs more detail to to answered. What are the settings you are using for the I$$anonymous$$? The first thing that comes to $$anonymous$$d is that the setting for left hand I$$anonymous$$ speed is set lower than the right hand. I'm unsure what I$$anonymous$$ system you are using. Is it built in? (don't answer this comment, just edit the question)
Your answer
![](https://koobas.hobune.stream/wayback/20220612150025im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Do I need Inverse Kinematics? Asking for guidelines to program my own custom script 0 Answers
Setting up an inverse kinematic rig with multiple segments. 0 Answers
Unity's IK for spider animation 0 Answers
Catching ball using a humanoid model in unity? 0 Answers
Inverse Kinematics for non-humanoids 0 Answers