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Question by
Braindrool · Nov 16, 2014 at 07:06 AM ·
animationikinverse kinematic
Unity's IK for spider animation
My troubles here are not related to foot placement. I have found plenty of thesis papers on that. Could someone explain to me how I could use Unity's Inverse Kinematic function?
Two problems are appearing:
OnAnimatorIK() is not calling
No idea how to set up more "limbs", e.g. AvatarIKGoal.leftFoot, rightFoot, leftHand, rightHand. (Non-humanoid structure for my spider)
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