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2.5D Isometric Move Character and Facing towards mouse
I'm sure this has been asked before and if someone has a link that would be awesome but I'm basically wanting to create a isometric 2.5D game where the player can move with "w, a, s, d" but face which ever direction the mouse is point? So if the mouse is pointing up and you're holding "s" down then they're walking backwards?
Hope this makes sense, I'm just wondering how I'd go about finding which direction they're facing and relating that to the correct animation (walking backwards)?. I'll be using 2D sprites as my character.
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