Audio Sources and Timelines in Unity
When i insert my game object, that has an audio source component, into a track in my timeline, i should be able to control all sound in that audio track using the controls in the audio source component on the game object. Correct? But when i change the volume or anything on the component of the game object, it doesn't make any changes to the audio that is in my timeline. In my specific case i have some music that i have in a track in my timeline. So i made an object with an audio source and connected it's audio source to the timeline track. However, the changes to the audio source component do not affect the track at all! I turn down my volume to 0 and still could hear it playing. Am i just super confused here? What is going on? What did i miss?
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