- Home /
Question by
munkuss · Aug 24, 2017 at 04:44 PM ·
lightinglightmapbakingambient occlusion
How do I bake Ambient Occlusion map in Unity?
I am trying to bake Ambient Occlusion of a home interior environment. Some rooms are without any windows. Can anyone help me on this? I usually bake AO map in 3ds Max without any light in the scene to get proper AO output without any directional shading. Is it possible to get the same result in Unity? I am using Unity 5.6.
Comment
Your answer
Follow this Question
Related Questions
Black squares on the lightmap 0 Answers
Ambient Occlusion on Terrain 1 Answer
Blotchy Light-maps For No Reason 0 Answers
Blender UV Lightmap Not Imported Correctly when Baking 0 Answers
Do I still need lightmaps? 1 Answer