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Massive header size in build - Due to large number of assets(small) in resources folder. Any workarounds?
I have got about 50,000files in the resources folder (half of them are meta files)
the result header files size is over 5gb, this is over the ios 4G binary file limit.
So are there any way to reduce the header size or walkarounds ? the files needs to be in there for resources.load at run time.
Thanks.
what type of files are in there? can you use asset bundles ins$$anonymous$$d?
Lots of small. Asset Bundles would be the way to do it. Thanks for your answer.
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