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Question by venediklee · Jan 29, 2018 at 12:29 PM · transformprefabbuild-errorscalelocalscale

function works script-wise; doesn't work visually(only in game)

Hi all;

I have a script for changing the size of my wall prefabs, which works in editor both visually and script-wise; However when i build the game even though it still works script-wise(iDebug.Log the size before and after changing the size) it does not work visually, any ideas why this happens?

here is my code for changing size:

  public void NormalWall()
 {
     Debug.Log("1");
     if (WallPrefab[0].transform.lossyScale.y==4)
     {
         Debug.Log("2");
         for (int i = 0; i< WallPrefab.Length; i++)
         {
             Debug.Log("3");
             Debug.Log(WallPrefab[i].transform.localScale.y);
             WallPrefab[i].transform.localScale -= new Vector3(0, 2.5F, 0);
             Debug.Log(WallPrefab[i].transform.localScale.y);
         }
     }
     SceneManager.LoadScene(1);
 }


And note that only one of my wall prefabs has a child (i.e a father)

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