Problem with scaling materials from blender
HI to all! I'm from Kiev city (Ukraine), so my english meaby look weard. Yesterday made a model in a blender and skeleton to it, all ok. Save in assets folder Unity pick up it fine with scale factor of 1, it half bigger than my level. But the question is not about that. I attached usual bumped diffuse material to a capsule beside and the same material to playerMesh, but you the result. I spend some time to tweaking tiling and searching same problem but did not find. If somebody knows what is it I would be very thankful.
Did you apply a texture in blender to check the UV coordinate? $$anonymous$$ake sure to setup the texture in blender to use UV coordinates.
You can assign UV coordinates in blender in edit mode.
If it looks fine in blender, it should be fine in Unity.
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