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Question by Perazim · Jan 14, 2019 at 10:13 AM · importblenderimportingblender-exportingimport model

Blender → Unity: Getting wrong Edges/Border?

Hey, Im testing some stuff on my HoloLens and wanted to put a cube-edge-shader on my objects, which I created in Blender. I saw in the MRTK-Example package a good example and tried to apply it on my .fbx-models.

This is how it looks like in the example: alt text

Than I took my model and applied the same settings, but it looks different o.O: alt text

Does sb know why this happens? I guess there are some wrong import settings in unity? I just want a cube-wireframe-shader :/

screenshot-3.png (145.8 kB)
screenshot-1.png (279.8 kB)
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