Question by 
               ofreehan · Jan 26, 2018 at 02:30 PM · 
                error message  
              
 
              Object reference not set to an instance of an object at Survival Game Unity
I'm taking error at mouseposition part I check everything but I couldnt find anything.I change names and other things and this project already completed I use completed script but Im stil getting same error.I hope I can fix that proplem with your helps... Thank you
strong text
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     public float speed = 6f;
     Vector3 movement;
     Animator anim;
     Rigidbody playerRigidbody;
     int floorMask;
     float camRaylength = 100f;
 
     void Awake ()
     {
         floorMask =LayerMask.GetMask("Floor");
         anim = GetComponent <Animator> ();
         playerRigidbody = GetComponent<Rigidbody> ();
 
     }
 
     void FixedUpdate()
     {
         float h = Input.GetAxisRaw ("Horizontal");
         float v = Input.GetAxisRaw ("Vertical");
 
         Move (h,v);
         Turning ();
         Animating (h,v);
     }
 
     void Move (float h , float v)
     {
         movement.Set (h,0f,v);
         movement = movement.normalized * speed * Time.deltaTime;
         playerRigidbody.MovePosition (transform.position + movement);
     }
 
     void Turning ()
     {
         **Ray cray = Camera.main.ScreenPointToRay (Input.mousePosition);**. Object reference not set to an instance of an object here
 
         RaycastHit floorHit;
 
         if (Physics.Raycast (cray ,out floorHit ,camRaylength,floorMask)) 
         {
             Vector3 playerToMouse = floorHit.point - transform.position;
             playerToMouse.y = 0f;
             Quaternion newRotation = Quaternion.LookRotation (playerToMouse);
             playerRigidbody.MoveRotation (newRotation);
 
         }
     }
 
     void Animating(float h , float v)
     {
         bool walking = h != 0f || v != 0f;
         anim.SetBool ("IsWalking", walking);
 
     }
 
 
 }
 
 
              
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