Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by PaEnsing · Dec 05, 2015 at 04:15 AM · scripting problemerror messagecs1519

Error CS1519

I'm getting the error message: Assets/Scripts/ButtonExecute.cs(10,25): error CS1519: Unexpected symbol `=' in class, struct, or interface member declaration. I've seen other posts where people got this from missing a semicolon, but I can't seem to find any spot like that. Here's the code: using UnityEngine; using UnityEngine.EventSystems; using System.Collections;

 public class ButtonExecute : MonoBehaviour {
 
     public float timeToSelect = 2.0f;
     private float countDown;
     private GameObject currentButton;
     private clicker = new Clicker ();
     
     void Update () {
         Transform camera = Camera.main.transform;
         Ray ray = new Ray (camera.position, camera.rotation * Vector3.forward);
         RaycastHit hit;
         GameObject hitButton = null;
         PointerEventData data = new PointerEventData (EventSystem.current);
         if (Physics.Raycast (ray, out hit)) {
             if (hit.transform.gameObject.tag == "Button") {
                 hitButton = hit.transform.parent.gameObject;
             }
         }
         if (currentButton != hitButton) {
             if (currentButton != null) {
                 ExecuteEvents.Execute<IPointerExitHandler> (currentButton, data, ExecuteEvents.pointerExitHandler);
             }
             currentButton = hitButton;
             if (currentButton != null) {
                 ExecuteEvents.Execute<IPointerExitHandler> (currentButton, data, ExecuteEvents.pointerEnterHandler);
                 countDown = timeToSelect;
             }
         }
         if (currentButton != null) {
             countDown -= Time.deltaTime;
             if (clicker.clicked () || countDown < 0.0f) {
                 ExecuteEvents.Execute<IPointerClickHandler> (currentButton, data, ExecuteEvents.pointerClickHandler);
                 countDown = timeToSelect;
             }
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by PaEnsing · Dec 05, 2015 at 05:18 AM

I was missing the type identifier for the clicker. After adding this, the code was fixed: private Clicker clicker = new Clicker();

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by ucezhu · Oct 25, 2016 at 07:06 AM

could you tell me how you correct the " missing the type identify for the clicker", where did you added? thanks!

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PaEnsing · Oct 25, 2016 at 04:54 PM 0
Share

It's been awhile since I've looked at this code, so I might be wrong, but I'm pretty sure I had to edit line 6 to say private Clicker clicker = new Clicker ();

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

35 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Failed to parse configuration for gameId: xxxxxx System.Threading._ThreadPoolWaitCallback:PerformWaitCallback() 3 Answers

Can't use blur 0 Answers

An instance of type 'UnityEngine.Behaviour' is required to access non static member 'enabled'. 0 Answers

The script I copied from the Summer 2020 Week 1 Tutorial, not working for me... 0 Answers

Unable to Add script to an object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges