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Use hardware decoding when loading an audio file via WWW
Hello,
Is there any ways to use Unity's hardware decoding via script? I am loading audio files from iPod's local path(via a plugin I created) and unity only supports number of files types. I only managed to play .mp3 for now. Is there any other way to support other audio file formats like .m4a when it is being loaded via WWW?
Answer by taxvi · Dec 08, 2014 at 08:43 AM
I tried using LAME on the native side but it takes about a minute to encode a 3min audio into an mp3 :/ that was the best I could get.
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