Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by eskiroy · May 17, 2014 at 10:50 PM · audiowwwaudiosource

Replacing AudioSource with an audio from file

Hi,

I'm trying to have an audio file (.ogg) downloaded from my server using WWW and then have the audio file replace one of my AudioSources for one of my game object.

I can successfully download the file to Application.persistentDataPath, but couldn't figure out how I could assign it to the AudioSource.

I tried the following but had no luck:

 private AudioClip mAudio;
 
 WWW requestAudio = new WWW ("[webAddress]/0.ogg");
 yield return requestAudio;
 
 File.WriteAllBytes (Application.persistentDataPath + "/0.ogg", requestAudio.bytes);
 mAudio = requestAudio.audioClip;
 
 myObject.transform.GetComponentInChildren<AudioSource>().clip = mAudio;

Could someone please show me a way in how I could achieve that?

Thanks so much!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nerevar · May 20, 2014 at 10:28 AM 0
Share

hi,

about this line:

 myObject.transform.GetComponentInChildren<AudioSource>().clip = mAudio;

I think you are going to far :p

you just need to have an AudioSource attached to myObject, then you can do :

audio.clip = mAudio;

and if you want to play it:

audio.Play();

regards

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

WWW Audio and PlayOneShot: Playing the same AudioClip Twice Cuts off First Instance 1 Answer

Use hardware decoding when loading an audio file via WWW 1 Answer

Stream audio from a YouTube playlist's URL? 0 Answers

How do i stream music from a server? 0 Answers

Get AudioClip from Path?,How to get AudioClip from a path? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges