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Pixel Perfect and Multiple Screen Support not working together, what to do?
I'm currently developing a mobile game with pixel art sprites, and even though the game presents a pixel perfect behavior in any resolution, the camera size changes too much! For example, my base resolution is 1920x1080 and I have an orthographic camera with 540 as size and all my sprites are 1 PPU, and at this resolution I can see the entire map such as the player, coins, background, etc.
However, when I test a resolution of 480x320 all I can see is a single coin, since the camera size changed to 160. Is this truly the correct approach with pixel art games?
Thanks!
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