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Question by Chris12345 · Jun 22, 2012 at 04:13 PM · spawn

Adding a spawn location?

How can i set a location for this to spawn?

 #pragma strict
 var objectToSpawn : Transform;
 var canRespawn = true; 

 function Update ()
 {
     if(canRespawn)
     {
         SpawnObjects();
     }
 }

 function SpawnObjects ()
 {
     canRespawn = false;
     yield WaitForSeconds(1);
     Instantiate(objectToSpawn,gameObject.Find("SpawnPoint").transform.position, Quaternion.identity);
     canRespawn = true;
 }
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avatar image whydoidoit · Jun 22, 2012 at 04:24 PM 0
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Hey Chris - do you want a location to spawn (like a vector) or do you want an attached object?

avatar image Chris12345 · Jun 22, 2012 at 04:27 PM 0
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attached object? that is spawns from

avatar image Chris12345 · Jun 22, 2012 at 04:28 PM 0
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That would be great.

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Answer by whydoidoit · Jun 22, 2012 at 04:30 PM

So if you want an object that is attached to the object - you were nearly right, but you use transform.FindChild() instead of GameObject.Find(). This code finds a direct child called SpawnPoint:

    Instantiate(objectToSpawn, transform.FindChild("SpawnPoint").position, Quaternion.identity);

Or you could actually create a spawn point variable and set it in the inspector:

     var spawnPoint : Transform;
     ...
    Instantiate(objectToSpawn, spawnPoint.position, Quaternion.identity);
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Answer by Berenger · Jun 22, 2012 at 04:31 PM

You could declare a Vector3 spawnLocation in that class, or a Transform (it gives you a gizmos, easier to manipulate. You could have a gizmos with an editor script, but that's a bit more work), or an array of Vector3 and a Random index, or an array of Transform. Or a radius and Random.insideUnitCircle. Or two Random.value for a rectangle.

All I got right now, but there is plenty of ways.

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