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Question by SHG · Apr 02, 2014 at 05:03 AM · camera rotatecamera viewport

Camera Transition between two cameras

I was playing a game on gamejolt and I wanted to know how the developer did the film like transitions between cameras and how the camera's height/width would change so naturally from one camera to the other. I know that you can have multiple cameras rendered at once as in my current project, but I don't know the transition worked in the other game, was it an animation, script, or some 3rd party package? Does anyone have any idea? alt text

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avatar image Lo0NuhtiK · Apr 02, 2014 at 05:32 AM 0
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I'm not sure what the image you posted has to do with anything.

I looked at that other weirdness you linked to, cant remember what happened in the first transition because I was too busy being annoyed that I had to use my arrow keys with my right hand to drive the character and my left hand to use my shit-ass touchpad mouse ins$$anonymous$$d of WASD with my left and mouse with my right (I'm not going to load it again to see what it was), but anyway... the second camera transition after I finally got to kill the boring robot looked like they simply had 2 camera's set up at the same time with the character's main camera rendering over the top of the 2nd camera. After I shot the bot, the character camera then had it's viewport gradually scaled down.

avatar image SHG · Apr 03, 2014 at 06:09 AM 0
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I'm sorry, I have to agree the dev should have used Input.GetAxis ins$$anonymous$$d of just the arrow keys. Thank you, I think it may be an animation. I'll try the same.

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