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Question by Spaniel · Oct 07, 2012 at 07:38 AM · rotationvector3gizmos

Rotating a wire cube gizmo?

I am making visual representations of the waypoint paths which are randomly generated points within a cube. I want the ability to rotate these pathing node areas and at the same time, have representations of these accurately.

     // Draw the node range
     var loc = Vector3(toleranceX, 1.0f, toleranceZ);
     loc = Quaternion.AngleAxis(transform.rotation.y, Vector3.up) * loc; // this line should rotate the box
     Gizmos.color = Color.yellow;
     Gizmos.DrawWireCube(transform.position, loc);

I tried rotating the vector about the Y axis to spin the node area but it doesn't seem to work and only shortens the box. So either I am doing something wrong or wireCube gizmos do not support rotation.

Does anyone have any experience?

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Answer by AndrOS · Nov 13, 2012 at 08:30 AM

use Gizmos.matrix

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