Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bidijoe45 · May 02, 2017 at 01:48 PM · animationrotationvector3begginer

Play incorrect animations when is looking in other direction

i am learning unity and i am making a top down game, the player look where the mouse is, when i look up the player do the correct animations, but when i look in other direction the player do the animations like he was looking up, i am trying to make him to play the animations relative of where he is looking.

Here is PlayerController

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour {
 
     public float speed;
 
     Rigidbody rigidBody;
     Animator anim;
 
     Ray ray;
     RaycastHit hit;
 
     Vector3 movement;
     
     float horizontal;
     float vertical;
 
     void Awake() {
         rigidBody = GetComponent<Rigidbody>();
         anim = GetComponent<Animator>();
 
         
     }
     
     void FixedUpdate(){
         
         Move();
         Turning();
         PlayAnimations();
     }
 
     void Move() {
         horizontal = Input.GetAxis("Horizontal");
         vertical = Input.GetAxis("Vertical");
 
         movement = new Vector3(horizontal, 0f, vertical).normalized;
 
         rigidBody.MovePosition(transform.position + movement * Time.deltaTime * speed);
         
     }
 
     void Turning() {
         if (Input.GetMouseButton(1))
         {
             ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
             if (Physics.Raycast(ray, out hit, 100f))
             {
                 Vector3 playerToMouse = hit.point - transform.position;
                 playerToMouse.y = 0;
 
                 Quaternion newRotation = Quaternion.LookRotation(playerToMouse);
 
                 rigidBody.MoveRotation(newRotation);
             }
         }
     }
 
     void PlayAnimations() {
         anim.SetFloat("Horizontal", horizontal);
         anim.SetFloat("Vertical", vertical);
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Transform using custom editor doesn't recorded in animation 2 Answers

Activating 3 rotations based on multiple presses on one key 2 Answers

'Rotating' a vector to have 1 axis = 0 1 Answer

AirPlane Sway Effect 1 Answer

Quaternion.Euler rotations don't add up 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges